Is there a way to remap the controls or do I need to use AutoHotKey or something to use WASD and not QZSD?
A downloadable game for Windows
Play as a mysterious little thief in search of treasures.
Make your way through a dark dungeon while avoiding guards and traps in order to steal the relic they are watching over : the Raven Stone
== CREDITS ==
This game is a prototype developped at Ynov Bordeaux by :
- Valentin Viguier, Project Manager, AI Programmer (email@example.com)
- Alexandre Duviviers, Lead Game Programmer (firstname.lastname@example.org)
- Robin Cherpitel, Gameplay Programmer (email@example.com)
- Antoine Combes, Lead Game Designer (firstname.lastname@example.org)
- Emmanuelle Aurela, Lead Artist, Character Designer/Modeler, Animator, FX Artist (Artstation - email@example.com)
- Romain Oltra (Imanor), Environment Artist, Level Artist, Lighting Artist (Artstation - Twitter - firstname.lastname@example.org)
Special thanks :
- Thomas Veauclin, Art Director at BIG BAD WOLF
- Fabrice Granger, Technical Director at BIG BAD WOLF
- Thierry Bourra, Code, Tech & Legal at AWACEB
- Philippe Crifo, Story, Art & Design at AWACEB
ZQSD is the AZERTY equivalent of WASD. You unfortunately cannot rebind the controls yet but what you can do is change your windows keyboard layout to AZERTY (french). Sorry for the inconvenience.
Game is best played using a controller.
|Made with||Unreal Engine|
|Tags||3D, Fantasy, Medieval, raven, Stealth, thief, Top-Down, Traps, treasure, Unreal Engine|
|Asset license||Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
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You can add a language in the windows settings that uses the AZERTY layout (for example French) and you can then switch back and forth using Alt+Shift or Win+Space
Sorry I know it's really inconveniant :(
Thank you! I was able to play this no problem, and that was a waaaaay easier solution than AutoHotKey.
So the game is gorgeous, and a lot of fun. I ran into a bug after the (I think first) checkpoint with the two large torches. I kept dying to the rotating blade trap in between the two patrolling guards. After dying a few times, the first guard stopped patrolling and just faced to the left, which made progress impossible.
The only other thing I ran into was that it would be nice be able to zoom in, since it can be hard to see traps from the far distance.
In spite of those couple things, I still really like what I've seen so far. It feels like a top down version of the original Prince of Persia, and that's definitely a compliment.
Very nice game! I really like the art style and the mystic music, can't wait to see what you come up with next! :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
Not a bad start here guys! The visuals and audio are really nice and the interactions are good as well! I know it's a prototype, but some more abilities or a little more player agency would go a long way here! Keep it up!
Hi ! Thank you so much for giving our game a try and for giving us so much feedback. We appreciate it a great deal !
I agree with all your criticisms and that is what we are aiming to improve next year. I'm glad that you think it is a good fundation cause that's basically what we aimed to do. And we did it in the span of just 2 months so for now, as far as we're concerned that's a win !
We're going to keep working on that game next (school) year and yes we would like a much more systemic approach for the gameplay.
Thank you again for taking the time to play and give feedback, it is truly valuable to us. Have a great day !
Thanks for the feedback !